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Friday, 27 January 2023

Review: Tar

Much of the commentary around Tar has made mention of the way it "starts slow" or "puts all the boring stuff up the front", and while that's not strictly incorrect - "boring" is subjective after all - it does suggest a fairly restricted view of big screen storytelling.

Tar begins (after presenting audiences with the credits usually reserved for a film's end) with a handful of lengthy scenes, mostly notably top-of-her-world conductor Lydia Tar (Cate Blanchett) being interviewed on stage for ten minutes or so. Putting aside the fact that these scenes establish much about the film's central character and subject, they are - to be fair - basically just people talking about things we're yet to know whether we need to know.

It turns out we do; this isn't a film that wastes our time. But even at that initial moment those scenes are interesting viewed purely as exposition. That's a term that gets a bad rap these days ("show don't tell"), but when you're already asking people to sit around for two and a half hours the idea of "showing" the entire world of high-end orchestra conducting seems a stretch. Tar shows us plenty; it tells us more.

And these scenes are deeply interesting in their own right. They're as much world-building as any science fiction epic or horror movie based around a convoluted mythology; a look behind the curtain at a hidden world that (rarely) intersects with our own. 

It's backstage gossip; it's a skilled professional explaining how they see their art; it's the inner workings of an organisation and community that clearly wields great (cultural) power. Why would anyone think these things are boring, just because we're learning about them by eavesdropping on two people at lunch?

Part of the reason for the critical acclaim Tar has (rightfully) received despite the "slow start" comes from the later realisation that all this world building is essential: Tar's world needs to be built up before it can come crumbling down. And as the film progresses, it moves closer to a more traditional mode of storytelling. Things happen, Tar reacts to those things, the story begins to take on a clear shape and move forward in more obvious ways.

But it's those early scenes, those weighty infodumps, that make Tar something more. A lesser film would just throw around some jargon, drop some names and move on, assuming the audience would fill in the gaps; a bad film wouldn't bother at all, or have extras mutter "that's Tar, the genius conductor" as she walked into a party.

Instead, Tar throws the audience in at the deep end of Tar's world. There's no scene that rings false, that doesn't provide essential character insights or set up personal interactions that will pay off later. Those initial lengthy, verbose scenes create in front of us a world she controls through a narrative she creates. 

Explaining, dismissing, ordering, are all central to who she is. She talks (at length), others listen. When the world changes around her (because of a refusal to communicate; it's when she doesn't want to talk to someone that her world crumbles), the film's silences lengthen. She loses control, scenes become short: people start to tell her what's going to happen next.

As a conductor, she's a performer who works through others. Her job is to tell her orchestra what she wants, so they can then show the results to the audience. It's obvious to say, but when she's being interviewed on stage, or having business lunches with co-workers, or giving orders to her assistant, it's as much a performance designed to create an effect as when she takes the podium. 

There's a reason why how you behave in public is known as "conducting yourself".

- Anthony Morris

Friday, 13 January 2023

Review: M3gan

Once upon a time, evil dolls and killer kids were two separate segments of the horror market. But automation comes for us all in the end: now M3gan features all the creepiness of a demonically possessed doll combined with the mobility and outdoor murdering of a demented stabby child. It doesn't really matter that the horror side of things is a little by the numbers - it's the concept that's the real killer here.

When her parents die in a car crash, eight year-old Cady (Violet McGraw) is sent to live with her aunt Gemma (Allison Williams), a robotics expert who loves toys but has zero interest in children. Cady's emotional collapse has an upside when Gemma realises her pet project - a Model 3 Generative Android, AKA life sized robot child M3gan - would make for an ideal distraction for a grieving child.

It's not quite as cold-blooded as all that, but the way Gemma decides the sales pitch for her ludicrous yet somehow plausible toy is that it will take on all the boring parts of child-rearing for disinterested parents is one of the many sharp touches this slyly satirical film from New Zealand director Gerard Johnstone has to offer. 

(you know what you're in for when a skinless M3gan is introduced being trained to visually track a pen in a homage to an identical moment in Robocop. Ruthless corporations and robots always equal a decent body count, and this has the hilariously glossy fake commercials to prove it)

As with all quality evil AI stories, the humans are the real bad guys, and Williams gives a perfect performance as the kind of emotionally absent tech nerd that's been steering our society for years. It's not exactly subversive to say that connecting with others on an emotional level is what separates us from the killbots, but Williams' journey from "what am I supposed to do with this?" to actually treating Cady as a human with real needs remains solidly satisfying.

Otherwise, things escalate in the usual fashion - oh no, the neighbour has an annoying dog - as M3gan takes her prime directive to protect Cady to increasingly aggressive heights. While recent pint-sized murder film Orphan: First Kill came from a franchise built around surprises and shock twists, M3gan's big sales hook is that it gives audiences exactly what they expect and then milks its predictability for laughs (Ronnie Chieng as Gemma's boss is the MVP here).

Likewise, this isn't interested in exploring, let alone explaining, how a child-friendly AI turns into a murder machine that's eventually killing people for the fun of it. That side of things isn't the point: we all know how this story goes, and the instantly meme-able M3gan is programmed to give us exactly what we came for - sassy one-liners, smooth dance moves, and a murderous rampage most of the cast don't believe is happening until its too late.

As a slasher film, this is barely interested in ticking the boxes. Most of M3gan's victims are cliches that deserve it, and most of the kills are pretty much bloodless. It's Gemma's exploitation of Cady's grief, and M3gan's inhumanly perfect compassion and concern (at least before she flips her own switch to killer bitch), that are the real horrors here. 

It comes as a relief rather than a shock when she finally turns lethal; having her in every toy shop for Christmas would be the real nightmare.

- Anthony Morris